Auto Pre-Roll HDA
For this HDA to work properly, the rest skin geo needs to have @path attribute that matches the @path attribute on Anim alembic cache.
And the animation FBX file can only include 5 to 10 frames of the animation, that’s all the tool need to generate the pre-roll momentum.
The animation alembic file shows the animation start form frame 1 to frame 120
This clip shows how the skeleton blends from bind pose to the animation skeleton. The setting for pre-roll duration was 30 frames and the momentum amplitude was set to 1.
Let’s see some examples
I used Mocap biped 3, a Houdini native agent character for this test.
Special thanks to Noah Schnapp who gave me feedback on the UI and the functionality of this HDA.