Post-Fix Exported Groom in Houdini
Working in VFX industry as a CFX artist, sometimes we need to modify the groom after it’s exported. The grooms are not always created in Houdini so I would like to share a workflow that how to modify the groom coming from different packages.
It includes transferring the groom to new skin geometry, recombing the groom, and procedurally adjusting the groom.